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Old Aug 03, 2007, 05:38 AM // 05:38   #21
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Saying someone who plays 1 hour a day will have the same title as someone who does it for 12 hours a day doesn't make much sense.
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Old Aug 03, 2007, 05:39 AM // 05:39   #22
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Seems like an interesting change. It won't make me rush to PVP, but still. Still looking forward to EotN and those PVP challenge missions. I wonder how the rewards will be there. 28 more days to go!
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Old Aug 03, 2007, 05:43 AM // 05:43   #23
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Quote:
Originally Posted by Gaile Gray
Here is an update about that.

Thanks.
this does not change how many times ive gotton to win 9 and lost at 10... i know ive lost more times at 9 than 10, i dont know how... it always happens. now... considering all those pts were worthless hours of grinding... well that is still hardwork down the drain imo
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Old Aug 03, 2007, 06:03 AM // 06:03   #24
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Quote:
Originally Posted by Omniclasm
Saying someone who plays 1 hour a day will have the same title as someone who does it for 12 hours a day doesn't make much sense.
I guess same is a bad choice of word. What I meant is someone who is skilled and can get fast points in TA in an hour will be equivalent to someone who run Mending/HH W/Mo or E/D earth ele with stone daggers/all enchants in RA all day. They might not get the points in the same amount of time but they will get it if they keep playing enough. But basically you just prove my point that this is a bad idea, because it make the title about hours played rather then any skill at all.

Last edited by Shaz; Aug 03, 2007 at 06:13 AM // 06:13..
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Old Aug 03, 2007, 06:09 AM // 06:09   #25
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Don't mess with the Gladiator Track itself. Seems these changes that are being tested are meant to deal with RA Leavers. Simple solution? Remove Gladiator Points from RA.

Don't screw over legitimate teams in the Team Arenas that earned their Gladiator Ranks.
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Old Aug 03, 2007, 06:17 AM // 06:17   #26
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Originally Posted by Shaz
I guess same is a bad choice of word. What I meant is someone who is skilled and can get fast points in TA in an hours will be equivalent to someone who run Mending/HH W/Mo or E/D earth ele with stone daggers/all enchants in RA all day. They might not get the points in the same amount of time but they will get it if they keep playing enough. But basically you just prove my point that this is a bad idea, because it make the title about hours played rather then any skill at all.
Aren't all titles based on time played? But hey, if that HH W/Mo puts in 12 hours a day, for a year, shouldn't he deserve a title? If he is putting in that much time, it seems like he would learn how to play sometime.

Another problem I see other than leechers, is the impact leavers will have. Join a game, 2 players on the other team leave, free glad point for doing NOTHING. This will make it a lot less painful when the monk decides to leave on the 10th battle though.
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Old Aug 03, 2007, 06:21 AM // 06:21   #27
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Quote:
Originally Posted by Shadis
Don't mess with the Gladiator Track itself. Seems these changes that are being tested are meant to deal with RA Leavers. Simple solution? Remove Gladiator Points from RA.

Don't screw over legitimate teams in the Team Arenas that earned their Gladiator Ranks.
Agreed. TA should be the only source of gladiator points.
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Old Aug 03, 2007, 06:56 AM // 06:56   #28
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Quote:
Originally Posted by Omniclasm
Aren't all titles based on time played? But hey, if that HH W/Mo puts in 12 hours a day, for a year, shouldn't he deserve a title? If he is putting in that much time, it seems like he would learn how to play sometime.
Yes all titles are based on time played, but some required skills too. Like no matter how much time you put in GvG, if you aren't good you're not going to be champion. Same with Gladiator but easier to obtain because of RA, at least there were some skill involved. Or HA, you can grind Underworld all you want but you're not going to have the same title as those that win consecutives. There are other titles that require skills too but I'm not going to go into all of them.

And to answer your question, no that W/Mo does not deserve the title. Leave some titles with some meaning please. Because you said it yourself

Quote:
Originally Posted by Omniclasm
Another problem I see other than leechers, is the impact leavers will have. Join a game, 2 players on the other team leave, free glad point for doing NOTHING.
Btw, are you for or against this idea? hehe

Quote:
Originally Posted by Omniclasm
This will make it a lot less painful when the monk decides to leave on the 10th battle though.
That never happen in TA (unless you PuG). I know not everyone have friends to TA but if you're trying to get glad in RA then that's just how it is. You can't control other action.

BTW, when I talked about HA, I thought that might be a good solution if you're going to change it. Make it like HA so that the one that's good and get lots of consecutives can get more reward. But 1 per point and 5 extra per 5 consecutives is good but not enough to separate the good from the bad. Make the point change like HA.

For example
1 = 1 point
2 = 2 points
3 = 4 points
4 = 8 points
And can have it cap at one point like 40 like HA or something similar. That's just an example but if you're going to change it, do something similar to that. Everyone will have the title, but at least it will seperate the good from the bad somewhat. And of course the title tier will be change with that. And you can figure out yourself what formula you will use to change for the people with current gladiator title track. Even though I'm still for keeping the Glad title track as is.

Last edited by Shaz; Aug 03, 2007 at 07:13 AM // 07:13..
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Old Aug 03, 2007, 07:27 AM // 07:27   #29
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Quote:
Originally Posted by Shaz
Yes all titles are based on time played, but some required skills too. Like no matter how much time you put in GvG, if you aren't good you're not going to be champion. Same with Gladiator but easier to obtain because of RA, at least there were some skill involved. Or HA, you can grind Underworld all you want but you're not going to have the same title as those that win consecutives. There are other titles that require skills too but I'm not going to go into all of them.

And to answer your question, no that W/Mo does not deserve the title. Leave some titles with some meaning please. Because you said it yourself



Btw, are you for or against this idea? hehe



That never happen in TA (unless you PuG). I know not everyone have friends to TA but if you're trying to get glad in RA then that's just how it is. You can't control other action.

BTW, when I talked about HA, I thought that might be a good solution if you're going to change it. Make it like HA so that the one that's good and get lots of consecutives can get more reward. But 1 per point and 5 extra per 5 consecutives is good but not enough to separate the good from the bad. Make the point change like HA.

For example
1 = 1 point
2 = 2 points
3 = 4 points
4 = 8 points
And can have it cap at one point like 40 like HA or something similar. That's just an example but if you're going to change it, do something similar to that. Everyone will have the title, but at least it will seperate the good from the bad somewhat. And of course the title tier will be change with that. And you can figure out yourself what formula you will use to change for the people with current gladiator title track. Even though I'm still for keeping the Glad title track as is.
Well, I just go to RA when I get bored, which has been a lot recently. If this "fix" can help the leaver problem, then I'm all for it. Never been bothered about titles, the ones that show skill require a PvP guild, and that I don't have. I do like the way Gladiator sounds though, so wouldn't mind having that :P. Will this update make the title less "look at me I own"? Probably. Will it make it easier for me just to get the tier one? Yeah. Will it help get rid of leavers? Maybe, but replace them with leechers. I don't know, it is meant to be a change for the good, but it could bring some bad. I won't lose sleep over it either way. But if this is a good update, I'm worried about the bad update coming with it.
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Old Aug 03, 2007, 07:31 AM // 07:31   #30
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Originally Posted by wetsparks
So you freak out over a change in a description that hasn't taken effect yet and don't know if any other changes are coming.....
Much the same thing happened with SOul Reaping a few months back. A text change slipped in early, and soon after the attribute changed to match. The following months were very painful for many necros before they finally tweaked it to sensible functionality. (Personally I think there is still room for improvement on that one, but there are bigger fish to fry at the moment).
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Old Aug 03, 2007, 07:45 AM // 07:45   #31
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Originally Posted by Ultra Mega
It wouldn't be unfair if they multiply everyones points by 20 (10 for each win and 2x5 for the 5 win bonus) and increase the amounts needed for each level. After reading the link in Gailes post it sounds like thats what they will do once they actually implement this change.
I actually quite like it because it should reduce the number of leavers.
And then all the times you got 9 wins and lost the tenth match. You basically just lost 14 glad points there in your way. I think the current glad points should be worth more then the 20 you are saying above. Personally I would say it should be something between 25 and 30.

If this change is going live then i am sure they'll find a nice way to do it.
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Old Aug 03, 2007, 08:19 AM // 08:19   #32
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This will definately clean up RA a bit.
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Old Aug 03, 2007, 08:29 AM // 08:29   #33
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Quote:
Originally Posted by Foe
orrrrr how about you dont get gp in ra, then "leavers" are no longer a prob are they
It seems that people have forgotten that leavers didn't simply start leaving matches when Gladiator Points were added to the game.

What a shame.
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Old Aug 03, 2007, 08:40 AM // 08:40   #34
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20 per point would not be enough to be quite honest. Considering the large amount of bad you have to put up with for every glad point you'll occasially lose streaks at 9 or whatever. I'd expect a lot more than 20 for each of my points.

That said I don't really care because RA and TA blows anyway and it's just a shitty title at the end of the day. QQ less.
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Old Aug 03, 2007, 08:55 AM // 08:55   #35
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I don't see that this would be much of a problem if they increased what you needed for each title rank, It would be rather similar to HA - and that has been working fine (the title part anyway) for over two years.

Also it would be a lot better for the casual player, not everyone is as good as some of the people on these forums remember - and that doesn't make them less valid players
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Old Aug 03, 2007, 09:12 AM // 09:12   #36
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Quote:
Originally Posted by MoldyRiceFrenzy
this does not change how many times ive gotton to win 9 and lost at 10... i know ive lost more times at 9 than 10, i dont know how... it always happens. now... considering all those pts were worthless hours of grinding... well that is still hardwork down the drain imo
This is exactly why I feel glad points from RA is a bad thing. It attracts "farming", "grinding", people who consider it "work", and "waste of time" if they can't get that glad point.

imo, RA should be the first place you can go to for some casual non-competitive pvp. Currently you are not very welcome at any pvp arenas unless you have all skills unlocked and "know how to play", because you will be "wasting" the time of those who are there to grind glad points.
Quote:
Originally Posted by Faer
It seems that people have forgotten that leavers didn't simply start leaving matches when Gladiator Points were added to the game.

What a shame.
It's not the occasional leaver I mind. I've played on and off since beta, and of course there were people who would leave at the sight of a [insert "useless" class combination here] 2 years ago as well. But leavers back then weren't *nearly* as frequent as these days. I've gotten several of my gladpoints because my opposing teams all had leavers in them 10 freaking times in a row. It's just not fun when literally 50% of the matches are asymmetrical. Taking out the incentive to "grind" RA would not remove leavers, but certainly cut down a great amount on those who are there to farm points.

Last edited by MrFuzzles; Aug 03, 2007 at 09:16 AM // 09:16..
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Old Aug 03, 2007, 09:34 AM // 09:34   #37
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A change like that seems like a good move to me. With at least a small reward for winning a match, the incentive for leaving is greatly reduced. I see this as a benefit for those who don't like leavers as well as those who do it.

RA should still count towards the title. It would be an ideal place to fool around solo and get a little title reward for it. I think I would enjoy RA a lot more with a system like that.

Concerns about the title are laughable. ALL titles in GW have been seriously devalued, get over it. Gladiator title is and always will be second-rate as it is generated by plain luck (RA), exploiting the game (synching RA), or exploiting FoTM builds that rely on 4v4 being a gimped platform without a chance to have universally playable builds.
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Old Aug 03, 2007, 10:59 AM // 10:59   #38
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yup. died planty of times at 9 myself.

i like the sounds of the titles new descriptions, it would certainly add a little more purpose and achievement to the RA matches, which are by far the most forgiving to new players.

just as long as the original gladiator guys get their points multiplied, this could turn out well.
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Old Aug 03, 2007, 11:07 AM // 11:07   #39
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Originally Posted by kradens
yup. died planty of times at 9 myself.

i like the sounds of the titles new descriptions, it would certainly add a little more purpose and achievement to the RA matches, which are by far the most forgiving to new players.

just as long as the original gladiator guys get their points multiplied, this could turn out well.
I would agree with that.

Multiply the current systems points by ten and you would have a system that would encourage a lot more players to Play RA/TA
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Old Aug 03, 2007, 11:12 AM // 11:12   #40
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Quote:
Originally Posted by yesitsrob
20 per point would not be enough to be quite honest. Considering the large amount of bad you have to put up with for every glad point you'll occasially lose streaks at 9 or whatever. I'd expect a lot more than 20 for each of my points.
Well, imagine that the current wording of the title was true. You won 10 consecutive matches. Thats 1 point per win, and two bonuses of 5 points for every 5 consecutive win. That totals up to 20 points, so everyone who had points would have gained 20 points in the new system for every 1 point in the old system. Multiplying every 1 point by 20 to get your new total gives you the exact amount of points you would've gained if the current wording of the title had been there ever since the title was brought into the game.
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